![]() ![]() If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn ( XGE, pg 159). You can move through solid earth or stone as if it was air and without destabilizing it, but you can't end your movement there. Whereas the 6th-level spell Investiture of Stone lasts for up to ten minutes, requires concentration, and gives the following benefit (among others) until the spell ends: ![]() If expelled, you fall prone in an unoccupied space closest to where you first entered ( PHB, pg 259). The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. You can use your movement to leave the stone where you entered it, which ends the spell. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. ![]() The 3rd-level spell Meld into Stone allows you to remain inside of stone for a lengthy duration of eight hours, does not require concentration, and (emphasis mine): While this is primarily a druid spell combination, the Arcana Cleric, Divine Soul Sorcerer, and Genie Warlock subclasses all have access to both spells as well. ![]()
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